﻿namespace uTinyRipper.Classes.QualitySettingss
{
	/// <summary>
	/// The rendering mode of Shadowmask.
	/// </summary>
	public enum ShadowmaskMode
	{
		/// <summary>
		/// Static shadow casters won't be rendered into realtime shadow maps.
		/// ll shadows from static casters are handled via Shadowmasks and occlusion from Light Probes.
		/// </summary>
		Shadowmask			= 2,
		/// <summary>
		/// Static shadow casters will be rendered into realtime shadow maps.
		/// Shadowmasks and occlusion from Light Probes will only be used past the realtime shadow distance.
		/// </summary>
		DistanceShadowmask	= 1,
	}
}
